Hello @all !!
I'm a absolut beginner in Beyond Advanced and I'v my first big problem: How can I rise the animationspeed in an single event acording to the speedrising of the music ?? e.g. I have a crossshape (+) and it should rotate like a windmill ... I can do this with simple rotating effect or oscillating effect from 0 to 360, beat based or time bases ... both variants are working well, the speed is liniar from start to end, but how can I speed up the rotatingspeed during this event according to the musicspeed ??? I've tried some different thinks (acellerate in the effectproperties, e.t.c.), but nothing works well ... Thx for all ideas !!
I'm a absolut beginner in Beyond Advanced and I'v my first big problem: How can I rise the animationspeed in an single event acording to the speedrising of the music ?? e.g. I have a crossshape (+) and it should rotate like a windmill ... I can do this with simple rotating effect or oscillating effect from 0 to 360, beat based or time bases ... both variants are working well, the speed is liniar from start to end, but how can I speed up the rotatingspeed during this event according to the musicspeed ??? I've tried some different thinks (acellerate in the effectproperties, e.t.c.), but nothing works well ... Thx for all ideas !!