My background is as a visual artist and video mapper, long before working with lasers, so mapping and laser tracing were some of the first things I tried. Madmapper does a good job in real time, but it also depends a lot on the type of content. What has worked best for me is tracing the graphics in MM (manually adjusting the parameters for each type of graphic, of course), capturing the graphic in ILDA and cleaning it up from within MM or with the frame editor in Beyond.
IMPORTANT TIPS: If you don't want to draw everything by hand in the frame editor and you have to trace, it's important to do (or ask the AE graphics editor, etc.) that it exports only the line layer I want converted to laser, not the entire graphic animation. For example, if it's a 3-color logo, each color is a separate export, with very defined lines, 1 pixel thick. This way, I can animate each color line separately in the animation. The graphic will always need to be cleaned and optimized, but it's already much faster than doing it by hand.
I've also tried vector options like Ponk,
which is ultra-lightweight, but still needs further development (
https://github.com/madmappersoftware/Ponk).
Ultimately, the ideal would be to be able to import vectors directly into Beyond without using external plugins or tricks. I don't know if that's possible today.