particle systems


Well-Known Member
In some projects, I need to use LCMAX to convert effects similar to particle systems. For example, I want to use particle systems to create an effect similar to water flow falling or starry sky diffusion. The points I render in 3dsmax software look fine, but when I connect the laser light and play them out, they become line segments. Sometimes I think it's because my scanning galvanometer is set incorrectly, But when I play other particle materials, it seems normal as well. So I think it should be a problem with my rendering settings.
Who can share the correct particle setting parameters for LCMAX?