I had a lot of difficulty setting attenuation mapping on rotated zones.
Regardless of the setting of calculate bam's before or after geometric correction. When the zone is rotated, the bam rotates as well.
So for example if a zone is rotated 45 degrees, one must make a 45 degree gradient in attenuation mapping in order to get the audience zone (at the bottom) properly mapped. Which makes it very difficult. Would be much easier if map could be set with traditional gradient lowest power at the bottom and when zone is rotated map would stay put.
And it seems to be this way regardless of the calculate before or after setting. So I'm not sure if this is a bug or by design. If there's an easier way, would love to know how!
Thanks,
Miles
Regardless of the setting of calculate bam's before or after geometric correction. When the zone is rotated, the bam rotates as well.
So for example if a zone is rotated 45 degrees, one must make a 45 degree gradient in attenuation mapping in order to get the audience zone (at the bottom) properly mapped. Which makes it very difficult. Would be much easier if map could be set with traditional gradient lowest power at the bottom and when zone is rotated map would stay put.
And it seems to be this way regardless of the calculate before or after setting. So I'm not sure if this is a bug or by design. If there's an easier way, would love to know how!
Thanks,
Miles