Different lines after rendering LCmax

Discussion in 'Lasershow Converter Series (MAX, FLASH, 4D)' started by mkobzar, Oct 8, 2015.

  1. mkobzar

    mkobzar Member

    I use 3dmax for create frames. And have some problems.
    1. Strange speed of frames, its slow at start, fast in the middle, and slow at the end.
    2. I see frames from other artists, and can't understand how to make the same. My lines have constant thin,

    but others - different thin.
  2. masterpj

    masterpj Well-Known Member

    Hello Mkobzar.

    This slow at beggining, fast in middle and slow at end is because of default ease-in and ease-out interpolation in 3ds max.

    You need to look at the interpolation curves and adjust them.
    Hearing this it sounds like you are are fairly new to 3ds max and animation (Correct me if I'm wrong). Please follow a lot of 3ds max tutorials or consider applying for a course.. Lynda.com is also a good place to learn about 3ds max.

    Nevertheless watch this video about the curve editor: https://www.youtube.com/watch?v=IOrDPidE8uU

    To make the lines thin make them as tick as 0.01 rendered and then turn the noise filter all the way down :)

    Very little people even in beyond 3D seem to adjust the curves or spend time on them at all.. even big professional companies which is a big shame as it's amateuristic. Hope this helps and good luck!
  3. mkobzar

    mkobzar Member

    Thank you very much, masterpj.
    You are right, 3dmax is not my cup of tea.
    1. I fix it, set interpolation to linear by default.
    2. Thin lines. Noise. In process...
  4. masterpj

    masterpj Well-Known Member

    Sure thing!
    Let me know about your progression.

    Also let upload the max file and let me know what version of 3ds max you have. I use version 2011 here at the office.

    Uploaded pictures for you what I mean with the noise filter
  5. Pangolin

    Pangolin Staff Member

    There's another possibility as well. It is possible that you rendered the frames as "ultra-smooth", but then are playing them back as a "time-based" animation instead of "limited refresh-based". Time-based is the default, and most people render as time-based, so you would wind up with compatible units...

    Best regards,

    William Benner