Dave Buchan
New Member
I created a wall using a plane (in fact two planes and a cylinder joining them).
I then created a hole in the wall by subtracting a cylinder using a boolean. I found that Beyond shows various mesh lines around the hole. I concluded this was due to the fact that Beyond is having trouble making a round hole in the rectangular mesh of the wall.
My next attempt was to make the hole in the wall by creating a N-gon, extrude it, and then subtracting the extrusion (instead of the cylinder) from the wall. This way the mesh should be able to use triangles around the hole and fit them properly in the wall's rectangular mesh. Surprisingly, this method also results in mesh lines visible around the hole.
Does anybody know why it is doing this and how to stop it? I tried various settings in the Laser, Line properties but couldn't eliminate the lines. Also, which mesh lines show up varies with camera position. Changing number of sides of N-gon doesn't help.
A screen cap follows (see red arrows).
Dave
I then created a hole in the wall by subtracting a cylinder using a boolean. I found that Beyond shows various mesh lines around the hole. I concluded this was due to the fact that Beyond is having trouble making a round hole in the rectangular mesh of the wall.
My next attempt was to make the hole in the wall by creating a N-gon, extrude it, and then subtracting the extrusion (instead of the cylinder) from the wall. This way the mesh should be able to use triangles around the hole and fit them properly in the wall's rectangular mesh. Surprisingly, this method also results in mesh lines visible around the hole.
Does anybody know why it is doing this and how to stop it? I tried various settings in the Laser, Line properties but couldn't eliminate the lines. Also, which mesh lines show up varies with camera position. Changing number of sides of N-gon doesn't help.
A screen cap follows (see red arrows).
Dave