Pangolin Master Class

MeaningOfLights

Active Member
Hi All

I've seen the vids and read the Manual, just wondering if there is a guru out there with a Master Class vid/book/tutorial?

I know my way around the software and have been using QuickShow for almost a year. I'd love a really good 'cheat sheet' on how to use the library of effects. Does anyone have anything like this, happy to pay just keen to get really good with this product and not fumble round every time I envision something and try to do it.

I'm a software engineer by trade and could code this app, just honestly asking out for expert tips. I suppose reading all threads in this forum would help, though a breakdown on the effects would be helpful.
 
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Ok, maybe someone can give me tips to do these.

1. I have a Line with a Oscillating Effect Rotation Z (start 360, finish -360 & Beats 16), how can I make it pivot around?
ln9mSr2.jpg


2. I want a circle of joined squares that morph into X/+ crosses and back again to squares, while rotating? I have Oscillating Mirror X & Y (both start & finish at 50/50), this gives 4 squares and I can get them rotating, but no idea how to turn them into X's or get the squares in a circular layout joined.

AxnhaRH.jpg


Any help would be very much appreciated.
 
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ok good enough for the 1st laser sequence pattern, the "Pivot Around/ClockArm". I just drag/dropped a straight line QuickShape on to the timeline, then I could use the Event window (by right clicking the QuickShape in the timeline and selecting the Edit Event Effect menu item) and while its not perfect, it'll do:

2QFcA3h.png


Now how am I going to do the 2nd laser sequence? Pls help me!
 
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So the first rule is dont copy over the cue you dragged on to the time line and made effects from, doh!

b9iQ8d1.png


lol

BUG: another view on this, that the software should have a validation rule to protect you from copying a cue onto itself, which in this case is the same as deleting an original that another is derived from, but this way you dont get the prompt.:

lOZ3xVk.png
 
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