Play next que before playing all frames in current que

Discussion in 'Lasershow Designer QuickShow' started by LaserLips, Nov 13, 2013.

  1. LaserLips

    LaserLips Member

    Hi, I'm doing laser shows in India and I have a question about quickshow. Sometimes I like to turn the scan rate and animation speed right down to produce a flickering effect on a semi complicated frame.
    But as the song I'm doing it to reaches its climax and the beat drops back in and I hit another frame to go with the tune, it doesn't go straight to the next frame until it has finished drawing all frames in the current que.
    Is there a setting to make it go straight to the next que even if it hasn't finished drawing all the frames in the current que? Or is this a buffer issue that resides in the fb3?
  2. Aaron@Pangolin

    Aaron@Pangolin Staff Member

    Hey Graham; can you send me a coupule of screen shots on how you have this set up on a timeline and possibly a short unlisted youtube video? I am having problems visualizing it. :eek:
  3. LaserLips

    LaserLips Member

    Hi Aaron.
    The internet is rubbish here in India so to upload a video would bring me I to old age.
    To reproduce do this.
    Pic an animation que that has many frames in it and is fairly complicated.
    Next, turn the animation speed right down as far as it goes (25%)
    Then punch another que in the pallet.
    It will continue to draw the first que until all frames have been drawn and THEN go to the next que you selected.

    Hope you can do it like that.

    What I'd like to see is the next que being played immediately.

  4. Aaron@Pangolin

    Aaron@Pangolin Staff Member

    Hmmm, can't get it to happen. Even when I play the "Eagle" Animals animation, which is very long, and click on anything else. I am using "Transition" with morphing and it goes right over to the next cue after the alotted "dynamic" timing for the morph transition.

    What build are you using? We are up to 374 on the QS Site,