\"Tails\" on ild frames After loading some frames from a show created in software other than LD2000 I get "tails" from some points to approx. the centre of the frame. They appear to originate from (I 'm guessing) the last drawn point on the frame. If I delete that point then the whole tail disappears. I thought it may be something to do with "blanking" but all the settings I've tried do nothing to remove the "tails". Is this a known issue and how do I correct it? At the moment I am accessing each frame in a show and removing the originating point (which removes the "tail") manually but with some shows containing over 7,000 frames it's a time consuming process. Especially if some learned person can say "Click on X and they'll all disappear!". Any pointers would be appreciated. Thanks folks.
Re: \"Tails\" on ild frames Try converting the frameset to vector-oriented (with LD2000) and adjust your vector output settings and scanspeed.
Re: \"Tails\" on ild frames Thanks for that suggestion. Converting the frames to Vector Oriented reduced the total Frameset size by 50% but the "tails" are still evident.
Re: \"Tails\" on ild frames need sample, you can send it to me via PL-forum if you like. same nick there...
Re: \"Tails\" on ild frames have you tried CTRL + E (eliminate blanking jumps) in LD? if this works with one frame, you can select a block of frames and 'zap' them all..... lasero2000
Re: \"Tails\" on ild frames Hi Soforene, If they are ILDA frames that you got off of Photon Lexicon, then that's not surprising. I have seen many incorrectly-made ILDA frames on that web site. You might have to use a tool within the Drawing window of LD that will allow you to shift the points (I forget if it is called "shift points" or "shift colors"). Best regards, William Benner