Fade out

JonAndrews

New Member
I'm trying to create a Universe button that will fade out or fade in (brightness change) over a set time. The idea is to hit a button and the projectors will fade out/in gently.

I've seen a mention of

AnimateProp "", 0,100,1000 // "variable", From, To, Duration MS

But i'm not sure if this is correct or how to use this.

Any help would be great.

Thanks
 
I'm trying to create a Universe button that will fade out or fade in (brightness change) over a set time. The idea is to hit a button and the projectors will fade out/in gently.

I've seen a mention of

AnimateProp "", 0,100,1000 // "variable", From, To, Duration MS

But i'm not sure if this is correct or how to use this.

Any help would be great.

Thanks

AnimateProp will work, but you need to put the object whose property you're trying to animate in between the quotes.

For example: if the master brightness is controlled by Master.Brightness (i don't have beyond handy, so I'm just using this example) then:

AnimateProp "Master.Brightness", 0, 100, 1000

Would fade from 0-100 over 1 second. Do note, however, that if you press this while the brightness is all the way up it will go back to zero and fade up. What you may like better is:

AnimatePropDelta "Master.Brightness", 100, 1000
and
AnimatePropDelta "Master.Brightness", -100, 1000

These will simply add or subtract 100 (over 1 second) from the current Master.Brightness value.

Good luck!

-rick
 
Last edited:
Nice one Rick. It works a treat.

Anyone copying Rick's syntax - don't forget the comma as below.

AnimatePropDelta "Master.Brightness", 100,1000

Thanks
 
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