Mester clock/BPM designed for situation when BEYOND calculate frames/effects which going to multiple projection zones. A list of zones is must-have element in this calculation. As example, you have a cue with multiple zones in Destination tab. BEYOD does time shift based on list and order of zones in this list.
DMX Server is absolutely different situation. Each Zone has own player, and it makes all construction a single zone oriented model. In other words - there is no "zone list" in this situation. So, it cannot work for players located in Projection Zones.
How are the DMX server users supposed to achieve similar cue shift fx?Mester clock/BPM designed for situation when BEYOND calculate frames/effects which going to multiple projection zones. A list of zones is must-have element in this calculation. As example, you have a cue with multiple zones in Destination tab. BEYOD does time shift based on list and order of zones in this list.
DMX Server is absolutely different situation. Each Zone has own player, and it makes all construction a single zone oriented model. In other words - there is no "zone list" in this situation. So, it cannot work for players located in Projection Zones.