Keyframes in effect editor

Discussion in 'Lasershow Designer BEYOND' started by smokeAndMirrors, Oct 18, 2015.

  1. smokeAndMirrors

    smokeAndMirrors Well-Known Member

    Putting two points into a key editor for an effect causes a tween effect in the value. Is there a way to add an immediate "snap" frame rather than interpolating between every value?
     
  2. -bart-

    -bart- Member

    well yes, kind off....

    make the keys you want to snap between
    For convenience place them close together.
    and then place them on top of eachother.

    This may take some practice, be cause the 'order' you place them on top each other seems to matter.
     
  3. smokeAndMirrors

    smokeAndMirrors Well-Known Member

    Yeah I was trying this, it got messy %)

    Would be a useful feature to add - Alexey, Bill?
     
  4. ENOT

    ENOT Software Developer Staff Member

    Hi!

    it would be great to see this because giving a reply. for some reason can not visualize situation. Quick related question. Do you know that right click on a Key call context menu where you can select a waveform for motion between the keys. Do you look for something like "hold" ? a static value between the keys? I think that the only case when you need to put two keys onto one position of time.

    Best Regards,
    Alexey
     
  5. smokeAndMirrors

    smokeAndMirrors Well-Known Member

    Hi Alexey

    Yes that's sort of the idea. Suppose the following

    0_______50________
    *----------*-----------

    where the 0 keyframe has value 0 and the 50 keyframe has value 10. Then currently the output is a ramp (t = 25%, value = 5) whereas I want it to be of value 0 right up to t=50% and it jumps to 10.
     
  6. -bart-

    -bart- Member

    A suggestion for the key-frame context menu; Allocate keys evenly.

    Just like in the color effect context menu.
     
  7. smokeAndMirrors

    smokeAndMirrors Well-Known Member

    +1 to that
     
  8. Garrett_502

    Garrett_502 Well-Known Member

    You need to create 3 keypoints for this. the first key at value 0, and then a second key at value 0 to hold the motion, placed immediately before the 3rd key of value 10, so that the change occurs quickly. Sometimes it's a pain to have to do this, but if you think about it, it wouldn't make sense any other way. And yes, it can get messy with lots of key points everywhere, but you just have to do it that way. :)
     

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