Kinect and Beyond

Discussion in 'Lasershow Designer BEYOND' started by Sid Sloth, Mar 17, 2015.

  1. Sid Sloth

    Sid Sloth Well-Known Member

    Is there a plan for the Kinect input to use the newer Kinect camera.
    Last edited: Mar 17, 2015
  2. Aaron@Pangolin

    Aaron@Pangolin Staff Member

    We tried this and from what I understand the problem is the way Microsoft changed the SDK; we cannot get one of the newer units to work. This may change in the future, but for right now, the new ones will not respond to BEYOND.
  3. mkobzar

    mkobzar Member

    Old model is working good.
  4. Garrett_502

    Garrett_502 Well-Known Member

    So i'm confused.. Is there or is there not a working kinect system in Beyond at the current time? The thread a few days ago said it's not available to the public yet? Is there a Beta version you guys are giving out?
  5. Sid Sloth

    Sid Sloth Well-Known Member

    I will get one of the new models and have a go we had it working on a system we did for a different program but we used 2 kinects for body and a web for face to track a person for animation software we just adjusted changed our code to read the new sdk the new kinects have much more accurate tracking and also wont matter if more than one person in shot it will hold the first person as long as they stay in shot (this can be done with 360 model but tricky)
  6. mkobzar

    mkobzar Member

    Where I can get laserman model? Skeleton, which controlled kinect?
  7. philippe.69

    philippe.69 Member

    hello you it's integrated version download Beyond ??

    most people are not this version of Kinect interface news
    have 2 interface former Version
    and I have no intention to buy the latest Kinect interface

    best regards,
  8. Sid Sloth

    Sid Sloth Well-Known Member

    I have removed this message
    Last edited: May 25, 2015