Am I being completely stupid or does the beyond universe not port the inverted X setting I have for one of my zones. I have currently got an "Invert X" button for the zone as folllows ;
But it seems a bit tedious for every time I open the universe. and inverting the universe zone in turn then negates my invert on the output / preview window. Surely I'm doing something wrong here!
Code:
OnClick:
// put your code below
controlzone 1
SizeX -100
exit
But it seems a bit tedious for every time I open the universe. and inverting the universe zone in turn then negates my invert on the output / preview window. Surely I'm doing something wrong here!