Hi Devin,
Sorry for delay, A few answer on your questions from previous posts.
- Classic Abstract frame, same as many other internal BEYOND objects now available to PangoScript. It open the door for use new conception of control from the timeline, from effects, or externally. This is not fast process, it take the time, but this direction has a priority. Yes, in coming build of BEYOND will be possible to change Abstract frame settings
- Physics engine internally has so called "impulse" variable. It represent the motion. Also, there are settings for minimum and maximum of value. Calculation take impulse, delta of time, other parameters, and calculate new value of position. Position may exceed the limit. In such cases BEYOND change direction of impulse to opposite. But also, we can change the value of impulse. Actually, logic is simple: impulse=-impulse*reflection, where reflection in range of 0 and 1. If reflection is 1, then the motion/impulse do not lose the energy. if reflection is zero - no bounce at all.
For Channels added personal control for reflection (for each channel). For other areas - still one global control. Also, all Channels now published to PangoScript as list of objects, so, you will be able to can control physics settings.
- Checkbox "Allow reflection" and "Reflection". Technically, at first were added checkbox, after that - SpinBox in addition too. Checkbox is easier for use. Could be that for this exact case - CheckBox and SpinBox is too much, we will see what to do with it. In any case, UI solution do not change the logic described above.
Best Regards,
Alexey.